The demo only has 3 levels in the Kwalasha campaign: Pacification, Hole Patrol, and Peace of Mine. Each of the buildings is required to train specific unit types such as the Radio Operator, Snipers, Engineers, and a couple more.
You don’t build a lot of structures, but rather, give you a Radio Bunker to call in a command center post or deploy a support center. Starship Troopers Terran Command isn’t what you call your typical RTS. We were given the chance to play the demo ahead of everyone else before it goes live today at the Steam Next Fest. Instead of shooting its way to the FPS circle, they went for a real-time strategy game with some similarities from Starship Troopers Terran Ascendency by Blue Tongue. The game was undeniably horrible, dated visuals, marred with technical issues, and wobbling AIs.īut The Artistocrats took the helm of developing its own video game adaptation of the cult classic IP based on Paul Verhoeven’s 1998 film. It’s been rare to see a Starship Troopers game since the inception of Strangelite Studios’ first-person shooter adaptation of the IP in 2005.
I haven’t been this excited for a game since the announcement of Star Wars Jedi: Fallen Order a few years back, and when Slitherine Games revealed they are publishing a Starship Troopers real-time strategy game from The Artistocrats, I was stoked.